The layout#
Categories in capitals, text channels with #, voice channels with 🔊. Rename anything to fit your guild; what matters is the shape of the COMMS category.
INFO
# welcome
# rules
# announcements
# pick-your-roles
GUILD
# general
# looking-for-group
# builds-and-guides
# clips-and-screenshots
EVENTS
# raid-schedule
# event-signups
# war-reports
OFFICERS (private: Officer and Guild Master)
# officer-chat
# recruitment
🔊 Officers
COMMS
🔊 Command callers talk here
🔊 Alpha one channel per party
🔊 Bravo
🔊 Charlie
🔊 Delta
🔊 Echo
🔊 Foxtrot
HANGOUT
🔊 Lounge
🔊 Duos
🔊 AFKThe roles#
| Role | Who | Permissions that matter |
|---|---|---|
| Guild Master | The guild's leader and co-leaders. | Administrator. |
| Officer | Officers who run events and recruitment. | Manage Messages, Move Members, Manage Events, Mute Members. |
| Shot Caller | The people who call fights. | Speak in Command. This is the role the relay broadcasts — see configuration. |
| Party Leader | One per party. | Priority Speaker in the party channels, so they can reach the caller — see talk back. |
| Member | Everyone in the guild. | Connect and Speak in party and hangout channels. |
Give @everyone read-only access to INFO and nothing else, so new joiners see the rules and the role picker before the rest of the server.
Why the voice channels look like this#
Discord sends your voice only to the channel you're in. Put a 40-player raid in one channel and party leaders can't talk to their party without talking over the caller; split them into parties and nobody hears the caller. The COMMS category is built to have both: parties in their own channels, and the caller relayed into all of them. The trade-offs are in can you talk in two Discord voice channels at once?
- Command holds the shot callers. Limit who can speak there to Shot Caller and Officer, so the channel stays clean.
- Party channels get a user limit equal to your game's party size — five or six — so channels match in-game parties. Limits are explained in Discord voice channel limits for large guilds.
- AFK is set as the server's inactive channel in Server Settings → Overview, so idle members drop out of party channels.
Set it up#
Create the server
In Discord, add a server, choose Create My Own, then For a club or community.
Add the categories and channels
Create each category from the layout, then its text and voice channels. Drag channels to reorder them.
Create the roles
Server Settings → Roles. Add Guild Master, Officer, Shot Caller, Party Leader and Member, in that order from the top.
Set channel permissions
Make OFFICERS private to Officer and Guild Master. In Command, allow Speak only for Shot Caller and Officer. In each party channel, give Party Leader the Priority Speaker permission.
Set party sizes
Edit each party channel and set its user limit to your game's party size.
Relay the caller
Invite the Callout bot, pick Command as the shot caller channel and Shot Caller as the caller role, and give each party channel a speaker bot. Getting started walks through it in about ten minutes.
Adjust it for your game#
| Game | Party channels | Change |
|---|---|---|
| Throne and Liberty | Up to 12 parties of six | Party user limit 6. |
| Black Desert | Parties of five | Split COMMS into Attack and Defense channels for node wars. |
| Guild Wars 2 | Up to 10 subgroups of five | Name channels after squad subgroups. |
| Albion Online | One per zerg party | Add a Scouts channel that reports to the caller. |
| EVE Online | Up to 5 wings | Add Logi and Scouts channels. |
| Where Winds Meet | Six squads of five | One voice team per guild war commander. |