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Voice Relay for EVE Online

Fleet comms for EVE Online on Discord

An EVE fleet can hold 256 pilots, in up to five wings of up to five squads. Put the FC in one channel and relay them into each wing's channel: wings and logi keep their own chatter, and the broadcast reaches every pilot at the same moment.

Recommended for EVE Online: Raid Commander · 8 party channels · $8/month

Where one channel stops working

The fights that need it

Alliance fleet ops

Up to 256 pilots

One FC, wing commanders and squad commanders. Wings talk among themselves; the FC's calls — align, warp, primary — have to reach everyone.

Coalition ops

Several alliances

Each alliance runs its own Discord. A cross-server relay lets one FC reach the fleet channels of two servers without anyone switching.

Structure timers and defense fleets

A few wings

Timers you know about in advance, with a fleet formed from whoever is online. The layout stays the same; fewer channels get a speaker bot.

Copy this into Discord

A channel layout for EVE Online

FLEET OPS
  🔊 Fleet Command  FC, backup FC
  🔊 Wing 1
  🔊 Wing 2
  🔊 Wing 3
  🔊 Wing 4
  🔊 Wing 5
  🔊 Logi           logistics coordinate reps here
  🔊 Scouts         scouts report with their priority key

Five wings, logi and scouts is seven speaker channels, with one to spare on Raid Commander for capitals or a second logi channel. Wing commanders and scouts hold their Priority Speaker key to reach Fleet Command.

Building the whole server? Start from the gaming guild server template.

Recommended plan

$8/month
Raid Commander
8 speaker channels

Five wings, a logi channel and a scout channel fit Raid Commander's eight. For coalition ops across two alliance Discords, the Alliance plan's cross-server relay puts one FC in both, and the second server gets Guild Master free.

Try Raid Commander freeEvery plan, side by side

The FC's calls reach every wing#

Fleet calls don't tolerate a relay chain. If wing commanders repeat the FC, the last wing warps seconds after the first. With a relay, every wing hears the FC directly, about a tenth to three tenths of a second behind — see how it works.

Fleet, align to the gate. Warp on my call… warp, warp, warp.
FC
Primary is the Guardian. Lock and shoot.
FC

Logi keeps its own channel#

Logistics pilots coordinate reps among themselves and still need every FC call. A Logi speaker channel gives them both. If a logi anchor needs the FC — “logi is capping out” — their priority key reaches Fleet Command. Setup in talk back.

Coming from Mumble or TeamSpeak#

Many alliances still run fleets on Mumble for shouts to linked channels. The relay is the Discord version of that shout: one FC, every wing channel. We compared both in Mumble vs Discord for guilds and fleets.

Live in three steps

  1. Pick a plan, invite the bot

    Log in with Discord, choose how many channels you need, and authorise the bot. Seven days free on every plan. Read the guide

  2. Set roles and channels

    A starter role, your shot caller channel, the caller roles, and a speaker bot per party. It saves by itself. Read the guide

  3. /start

    Type /start in any text channel. The speaker bots jump in, your caller talks, every party hears. Read the guide

EVE Online questions

Can one FC reach two alliances' Discord servers?

Yes. On the Alliance plan, link the second server with a single-use code and run /start-cross-server: the FC's voice goes to the speaker channels of both. See alliances.

Can wing commanders talk to the FC without the whole fleet hearing?

Yes. A wing commander with Priority Speaker in their wing channel holds their priority key; it reaches Fleet Command and their own wing, not the other wings. See talk back.

Does it replace in-game fleet broadcasts?

No, and it doesn't need to. Broadcasts and the watchlist stay in the client; the relay only carries voice.

Put it into practice

Call your next EVE Online fight once

Invite the bot, pick your caller roles and party channels, and every party hears you. Seven days free.

Start free for 7 days