Calls that cut through a zerg#
Albion calls are short and absolute, because the caller is often reacting to the other zerg's movement rather than a plan. Keep them in the same order every time — who, what, when — so a party knows in one word whether the call is theirs. The structure is in how to run voice comms for 100-player PvP.
Everyone, stack on me. Bomb on my call… bomb now.
Party 1, engage left. Healers, stay behind the tanks.
Reset. Everyone back to the portal.
Name a backup caller#
Callers die first. Give a second officer the backup caller role: they are relayed only while the primary is quiet, so the hand-over doesn't need anyone to ask who's calling. See voice priority filtering.
Scouts that reach the caller#
Make Scouts a speaker channel and give scouts Priority Speaker there. A scout holding their priority key is played into the callers' channel — “40+ coming from the east portal” — without the rest of the zerg hearing it. Setup is in talk back.